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GroIMP Module XL English
- Unit 1 Turtle Geometry and the Axiom
- Unit 2 Turtle Command Principles
- Set of Tasks 1
- Unit 3 Rotation Turtle Command
- Set of Tasks 2
- Unit 4 Turtle Command Repetition
- Unit 5 Turtle Command Branching
- Set of Tasks 3
- Unit 6 Lindenmayer Systems
- Unit 7 Turtle Interpretation and Definition of Modules
- Unit 8 The Koch Snowflake
- Set of Tasks 4
- Unit 9 Imperative Code in XL Programs
- Set of Tasks 5
- Unit 10 Creating a GroIMP Project with Textures
- Set of Tasks 6
- Unit 11 Stochastic L-Systems
- Set of Tasks 7
- Unit 12 Context-sensitive L-Systems
- Unit 13 Interpretation Rules
- Set of Tasks 8
Brotkrumen-Navigation
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Introduction
In this first lesson, the principle of turtle geometry is presented and explained. The turtle is designed to transform the commands, which are contained in the program code of the RGG file in the form of a sequence of characters, into geometrical shapes which can be shown graphically.