GroIMP Module 1 English
Exercises 4 (Units 8 and 12)
1. Integrate the Object Inspector into your user surface and save this layout as a new project layout.
2. Choose either from the Object Inspector or by a manual selection in the 3D view an object and change the name of the object.
3. Repeat this for more objects and take a look at the changes in the Object Inspector (Hint: After the alteration in the Attribute Editor, the Object Inspector must be actualized by a simple left click within the inspector).
4. Assign different layers to single objects and hide some of these layers.
5. Vary the sizes, diameters and colours of some objects.